![]() ![]() I am looking forward to another fruitful day tomorrow. Remember Day One of this class? It looks kind of scary with the metal colour because the eyes look beady, lol. ZBrush clears the cache and allows you to work with the complex operation even your machine is not robust. It was hard work for a beginner, but very good for only day two of ZBrush class. with over 20 powerful deformation types that can be applied in any axis, you have the ability to create advanced shapes with just a few clicks. I added some more detail to the eyes (like the tear duct), and I called it a day. The deformations features inside ZBrush allow you to easily apply twist, stretch, bend, and a variety of other unique changes to any 3D mesh. It took a long time to draw all that fur, but the end result was pleasing. The general idea is that the line drops down slower than your mouse, and the lazy winding somehow draws smoother lines. This was quite tricky to draw smoothly, so I had to use a tool called Lazy Mouse to help keep the strokes more even. With the main fur sections more defined, I continued to work on building up the details of the lion's mane. I have done some more reshaping of the face at this point and pinched up the center of the fur on the mane to define the tufts more. It defaults with this waxy red material, but I like to work with the lighter gray since I can see the shadowy parts better when it's brighter. ![]() As you can see, ZBrush lets you change the appearance of the material at any time quite easily. ZBrush is so intuitive for this kind of thing. I just keep working on the mane to make it lush and full all around, including the top and around the ears. With more subdivisions available, I can now give the eyes a cuter shape and work on the lovely lion's mane. You can see the details better when the mesh has been subdivided, but it's good to work in general shapes with the lower subdivisions. I went up a level of detail in ZBrush (you can go from a very low level of detail to higher levels of details by subdividing the mesh), and this lets me smooth things out and add some finer things like eyes. Here, I'm reshaping some of the facial proportions to fit my image better. YouTube This Video shows how to create stroke using Lazy Mouse with Dam Standard brush in ZBrush. I started adding details like the nose, snout, etc. ZBrush: Lazy Mouse Quick Tips Tutorial for beginners. I started off with an image plane and began to pull the general shape of the lion head out. I thought he would make a great lion head door knocker! I didn't follow it to a T, but it was a useful guideline. We were allowed to use any reference material, so I used a lovely stone lion head image that I found on the Internet. I am happy to report that there has been some progress made in learning ZBrush! Hurray! Here's a time line for my latest homework assignment, a lion head door knocker.
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